The nobles didn’t much care for being conquered, however amiable it might have been at first, and tried to muster a resistance. Things had gotten decidedly feudal, with hereditary nobles running the show, until the Empire ‘discovered’ the planet and found it to be rich in resources useful to its ever-expanding war machine. Like Crucival, for instance, technology had backslid quite a bit – not quite to the same degree as Weik with its sunthrowers and ‘enchanted armor’, but blasters are rare and spaceworthy vessels numbered pretty much zero. Let’s say it’s a world far enough from the Core to be straddling the line between Outer Rim and Wild Space, a colony of mostly humans that has actually been ‘lost’ by the galaxy at large until relatively recently. So, let’s describe the bare bones of our occupied planet and scenario. Third, the base lacks central leadership, and the Rebellion forces associated with it are deeply divided on their methods and goals. Second, the base the resistance is operating from has to be extremely well hidden/hard to get to, or else the base won’t be part of the campaign for very long. First, it has to be on an inhabited planet that is occupied by the Empire, on the surface of things willingly but with the inevitable Imperial oppression beginning to show. Whatever planet you decide to set this campaign idea on, there are three points of order that are important to get the right vibe. While it’s no longer active, there’s a ton of great actual play content (including two trilogies worth of Star Wars adventures), and the Star Wars actual play scene owes a lot to what they did. P.S.: Go give Dice for Brains a listen/watch. I’ve been chewing on the idea of making a planet-neutral version of that idea for a while, and have finally put it together here. wanted a rebel base that was divided into factions, facing an uphill battle against a planet that mostly believed the Empire was good for it, ready for a batch of player characters to drop in and shake things up. I was fortunate enough to spend some time behind the scenes at Dice for Brains, and did some writing for Season 8: Partisans of Parsh. This Meet the Campaign has much older roots than my usual offerings, and actually there’s a chance you’ve already seen a version of it in play. The Rebellion fights here despite the Empire’s good publicity, but what path will the different cells take to freedom? How will new additions to the base upset the balance? Check your power packs and calibrate your blaster’s sights, we’re joining up with the rebels of Jumar Base! However, in the mines and the ‘reeducation’ camps the truth of Imperial rule can be found for those brave and/or unfortunate enough to uncover it. On one Outer Rim world, at first that all seemed true: oppressive nobles were overthrown, social mobility increased, and industry flourished. The Galactic Empire brings safety, security, prosperity, and progress to every planet that welcomes its care.
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